![]() Listen to and send from the client-side of Remotesīoth are a very important part of making a game, and the server/client split is very important for preventing cheaters.Listen for user input such as key presses, mouse movement, screen touches, or controller button presses.Here are a few examples of things that only the client is allowed to do: Listen to and send from the server-side of Remotes.Make changes to the game that everyone sees.Here are a few examples of things that only the server is allowed to do: ![]() Having to ask the server is one way that Roblox prevents cheating. If you want to make changes other players can see, you have to ask the server using RemoteEvents or RemoteFunctions. As the client, only you can see changes that you make to the game. So are all the other players playing with you. The clients are likely what you think of as “Roblox” – they’re the game you see on your screen. The server, besides helping clients talk to each other, also prevents cheating. The server is the “boss” and all the clients have to pass through it. The server can do certain things that only the server is allowed to do. In a live game or in Test Server/Test Player, you run as only the server or the client. ![]() In short, in Play Solo you run as the server and the client. This would be kind of complicated to answer completely.
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